接口
Snow的用户界面的灵感来自于游戏本身的感觉,它有着令人眼花缭乱的明亮而宁静的开放世界。我们的方法是构建一个受瑞士启发的、高度排版式的基于瓦片的网格系统,随着游戏的发展,该系统很容易扩展。我们还希望前端本身是一种视觉语言,其中元素可以在其他应用程序中重用,以帮助创建强大和统一的品牌。
The Interface
The user interface for Snow is inspired by the feeling of the game itself, with it’s blinding bright but serene open worlds. Our approach was to construct a Swiss-inspired and highly typographic tile-based grid system that could easily be expanded as the game grew. We also wanted the front-end to be a visual language in itself, where elements could be re-used in other applications to help create a strong and unified brand.